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  • dark urban high fantasy - two settings
    Murder, action, crime, magic, fantasy, and a little slice of life, you choose your story when you Step into Oblivion! SiO is an 18+, 3/3/3, original dark fantasy RPG with two settings to choose from. Pandemonium will flourish on the site, so social unrest and battles won’t be uncommon; they will develop depending on the actions that your characters choose, or don’t choose, to take. We are a mature, low key, laid back community with no word count or strict activity requirements. A great place for players who want to write, not worry about keeping up.
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    It's just entered summer time in the world of Lore, bringing in the tropical heat and rain storms.
  • All individual works and characters are copyrighted to the players who created them. All images used in this skin were found on Unsplash. The Parallax Slider was created by RingWang, and the CFS script was created by Black of Code. Patterns provided by SubtlePatterns. Pips and Markers by Black Widow of RPG-D.

    Alusterial, Alyth, Cloudia, Crimia, Lore and Sannara were created by Zema. Most species found on SiO were made by Zema, others were made by Seth. Mngwa were created by Wolfbane.

Step Into Oblivion latest news: New Player Guide
Welcome back; your last visit was on Today


All of the important documentations for understanding the Step into Oblivion RPG - please look through everything before you decide to register.
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Important information; contains the newest information concerning the forum, RP plots, etc.
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Everything that entails RPing on Alusterial, so setting, species, magic, tech, culture, history, etc etc
Questions? Concerns? Suggestions? Post here to have the issue addressed by a member of staff as soon as possible!


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All member created references go here for Admin approval. Please note that the sheet below is just an outline; members are welcome to create and use their own format. Approved species will either go into the Creature Database or into the Bestiary. Approved locations, spells and go forth will go into the appropriate References board.

The home for all your claiming needs! Home to the Directory, the Face Claim and a Player Limits list.
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All accepted applications for Lorian characters will be placed here!
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All accepted applications for Alusterian characters will be placed here!
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The home for all your plotting needs! Post plotters, trackers, and wanteds, and find players for sub-plots in this area!
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For those that need an idea of what their character might know IC of the happenings around the world (or worlds). Lorian characters have access to the Lorian Times via a TV, pixel orb, and pixel cast (radio). Alusterian characters have access to both the Alusterian Front Page News and the Lorian Times.

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Where the Cliffs stop, the Great Wall of Scaeptrum begins, around the edge of the city. The walls are not just a defense for the city, but a massive living sector for the army and guard of the city, the walls are as thick as buildings and just as tall as the cliffs they are next to. There are several guard towers along the wall, each a hundred meters from each other and tall. There are three gates into the city, which all remain open during peace time for traders, merchants, visitors and other travelers. Near the walls is the grand Library, and across from it, the mega hospital.
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Cidaris (Sid-ar-riss; latin for 'crown') is the grand castle that rests near the center of Lake Wicker, close to the city of Scaeptrum, from which the Rulers' rule and conduct their business. When the continents of the world were merged into Concordia the super-continent, so too were all of the twelve zodiac castles. Thus, Cidaris is the union of all of the Kingdoms. The grand castle hovers rests upon a skyland that hovers over the lake, with bridges that connect it to the capital as well as all of the smaller skylands surrounding it.

At the center of the land it rests upon is the Obsidian Tower, with the castle (in the shape of an octagon) surrounding it. The northern and sourthern parts of the castle is opened to allow water to flow through, surrounding the tower. To the northeast of the castle wall is the Tower of Fangs from Gemini, where the Soul Masters and now other winged units stop in as well as train.

Inside, the castle is a thing to be marveled - especially the throne room, which is arguably the largest chamber in Cidaris. Onyx tiles, lined by statues of each sign's astrological beast - including the Serpentarius - line the path leading to the thrones. At the end of the chamber are the thirteen thrones for each Ruler; they're the original thrones from each of the 12 castles. Behind them are banner's for their old individual Kingdoms, and above them, the ceiling is a starry sky with their star sign. To the left is a large aquarium.
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Flying Islands all around the skies of the city, connected to each other by marvelously artistic bridges that are made out of a clear material that looks like glass. It seems Mayaheine had also moves many of the mansions and noble houses into Skyland neighborhoods, so the higher ups could literally be above everyone else. Also on one Skyland there is a base, an airship docking bay for the Airforce military of the city, and the largest Divinist Temple in all of Concordia that shines with the rising sun and glows softly with the moonlight. The Oblivion's Ring Temple is nearby without any bridges to get to it and instead, has various portals throughout the districts to enter. Citizens that enter go into a place where the normal rules of time and space do not apply.
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The majority of the city would seem to be the Above Ground district, which has the market places, most of the homes and housing areas, and just about anything else one could think of. The architecture seems mostly a mix of Gothic from Gemini, the semi-clear Snow Crystal from Sagittarius and many, many more stylings from across the planet. It’s not all dense metropolis, as the outer area of the city seems more dedicated to suburbs and neighborhoods. At its center rests a tower of snow crystal (a type of semi-clear rock mined in Talamh's mountains, which now lay to the north), upon which a treasured new feature of the city can be found.

Facing the west from the tower is an astronomical clock, surrounded by four figures. The four figures are set in motion at the hour, with Death (represented by a skeleton) striking the time. On the hour there is a presentation of statues of the Apostles at the doorways above the clock, with all twelve presented at noon. The tower itself rests at the center of decorated ground, a picture of the 13 zodiac signs surrounded by rural scenes of the seasons. In addition, all temples to the Gods of Alyth stand among this district, as well as the national bank.
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Along the sides of the city are two great cliff walls that face off against each other, making the city itself a valley. Both these cliffs have dwellings within them, many Cliffside homes made for flying races while others are connected to a magitech elevator system. Among these dwellings is the super school, Fortress Academy.
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All homes in the Above Ground District seem to lead to the underground, and there are many ways on the streets to arrive as well. Several underwater caves in the harbor lead here as well. The underground is an expansive area of shops and streets, and other places, but is probably best known for housing the new Red Light Street, where many specialty stores for adult needs are around and many other entertaining enterprises not meant for younger eyes. Despite the lack of sunlight, magitech lights are all around and dazzling, keeping the underground lively day and night no matter what. The underground district goes down and around for many miles, drastically increasing the size of the city beyond what can even be seen on the surface, and the surface was already huge. There are also Feeding Areas for Vampires to feed on donors hired by such places in this area. There's also a enormous Darkenist Temple for both Salis and Shu'lis Darkenists in this district.

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From surrounding towns, to the rest of the world - here is where you'd come if your character has to make a trip out of town. But be warned - it can be hard to leave such a grand city...
An avenue of play that takes your characters into the past! Want to explore how your long-time friends met? When your character got married or had a child? Have a thread in Spring when it's now Autumn? This is the forum for you! Note that this is NOT alternate universe.

This forum is also for past threads and events that are closed but not yet archived.

Eternally pure, and forever truly wild, Leviathia is the "light" category of Alustreial. All of the holy races are born here, and it was once the home of Mistress 9's castle-formally called "Silent Castle" but later called "Silent Ruins". Both Darkenist and Divinist texts say that the Heaven Queen (another nickname of Lego's) descended to build a world with her sisters and took to the west where she rose the earth that would shape Leviathia. Before she took to the land to bring it to life, she carved out the shape of the continent and poked a few colossal holes in the land itself to fill with water. It is said that the moment her heels brushed the barren, fresh molded earth, that grass and flowers grew beneath her.
The Setrius Divide gets its name from being the "middle sibling"; these are literally the middle lands separating Leviathia from Neberos. It is separated from Neberos by oceans of magma and divided from Leviathia by crystal clear waters; it borders both divisions with a barrier of jagged, molten rock, protecting its lands from the destruction bordering Neberos, but at the same time, denying the nutrition from Leviathia's rich waters. However, the lands of the Setrius Divide are savage, untamable, and are constantly ravaged by war.
A land where live or die by the sword is the only law, evil runs rampant, a nation besieged by enemies within... Heroes and villains, good and evil, honor and loyalty, disorder and betrayal rule. Neberos are the dark lands of the Mother of Darkness, and is home to the ever expanding Shadow Empire, Darkling Woods (which extends across the higher grounds overlooking the shores facing the Setrius Divide), and Darkovia - the country in which demons, vampires and werewolves thrive.
To the southern hemisphere lies the vast frozen continent of Titania, where a man freezes to death in seconds. Warming Potions are the only way to navigate the artic wastelands of Titania without dying. Ice sprites and other icy creatures thrive here. There is no surviving plant life above ground, and thus, most of the continents inhabitants thrive underground where they are closer to the world's core. It's said that there is an underground paradise beneath Titania's snowy grounds, yet no one has been able to confirm this for sure.

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Hey there! Come on over to talk to the fellow players! Be friendly, complain about muse, discuss games and other things. This is a strictly no character zone!
In AND out of character! Have something fun? Feel free to post it up and share with us!
Need to go out of town? Take a hiatus? Something going on? Let us know here, please! So we can know how long you'll be gone, and all that.
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Cry Wolf
by The Marrok
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Archives for the events held in Lore and Alusterial.

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Dead plotters, plotters of inactive people, dead OOC threads, old absences threads, etc.
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All Applications for Inactive, Retired, and Deceased characters can be found here. To bring a shelved character back into play, please PM the Admin.

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